System reference / Steam store mode definition · Oct 2026

Game Modes

Choose Campaign if you want a recoverable first run: death drops carried belongings into a marked sack and you respawn near a marked sleeping place or the Bonfire. In Survival, the store says death is final and the world resets to zero, so the Campaign sack-recovery route does not apply.

Updated 2026-10-30 · Steam store mode definition · Oct 2026

What death changes

Swipe sideways to read every column →

Officially described mode consequences
QuestionCampaignSurvival
Death resultYou respawn and continue the world.Death is final; the world resets to zero.
Carried itemsHotbar, inventory and equipped backpack drop in a Belongings Sack. Worn armor stays on you.No recoverable post-death route is stated.
Return pointMarked bed, Sleeping Bag or tent; otherwise Bonfire.No respawn point after final death.
RecoveryEach Campaign death leaves its own marked, saved sack.A new world starts after death; do not rely on a sack return.

Choose before your first supply run

The store defines the two modes. The later death-system devlog describes the Campaign-style respawn and sack behavior; it does not override Survival permadeath. For your first recovery-oriented playthrough, choose Campaign and mark a sleeping place before a long trip.

If Campaign goes wrong

Use the world-map or minimap marker to reach the sack. Each death makes a separate sack and the official devlog says they are saved with the game. Take back your hotbar, inventory and equipped backpack items. The death-recovery guide gives the return sequence and failure checks.

Related reading

Official sources